GAMING

Level Up with FileCatalyst

When creating rich and dynamic worlds, innovative game mechanics and unforgettable player experiences, some of the most important elements of the development cycle are collaboration and efficiency. Developers, sound engineers, level designers and publishers working on the latest games have offices, studios and partners spanning the globe from Montreal to China. To create a successful and efficient workflow, every location needs the latest version of the game to help steer it towards greatness. This collaboration takes different use cases including sharing the latest version of your game within the office, sending and receiving content to and from remote studios across the globe, and delivering the final product to gamers.

As game mechanics get more advanced, graphics become more detailed and worlds become more dynamic and larger than ever before, the size of a conventional AAA game has exploded to over 50 GB for a complete game. These sizes make collaboration and sharing a greater challenge and as long as game technology keeps evolving, these sizes will continue to grow, making them harder to manage and transfer. The reason it’s so hard to transfer these files is that the technology used to transfer content across the internet, FTP, is older than Tetris.

From the initial concept to final testing and distribution, sending large files in media rich or uncompressed formats can take a very long time to transfer using FTP-based transfer methods. When using these methods, it may take a full day to complete a transfer. This is unacceptable as development teams frequently send game versions back and forth.

As distances increase to span the globe, file transfer speed becomes especially slow as they fall victim to packet loss and latency. To meet project milestones and to ensure the final product is complete in time for launch, fast and reliable transfer speeds at each phase is essential.

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How FileCatalyst Fits Into Gaming

FileCatalyst-direct-video

FileCatalyst Direct at a glance

Enhance production cycles by quickly sending large format media files with FileCatalyst Direct.

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FileCatalyst Workflow at a glance

Set your development cycle to “easy mode” by sending massive media assets and game versions via email addresses.

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FileCatalyst Central at a glance

From the design studio to the sound studio, to the publisher –  monitor all your transfers via a browser with FileCatalyst Central.

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FileCatalyst Spaces at a glance

  • Speed – Turn hours into minutes with our fast file transfer technology
  • Pay-As-You-Go – Low monthly cost with no contracts
  • Web-Based – Simply log in and use our “drag and drop” interface
  • Cost Savings – We provide an enterprise solution without enterprise costs
  • Collaboration – Use FileCatalyst Spaces as a shareable “online folder”
  • Visibility – Keep track of your transfers, and who has access to them
  • Scalable – FileCatalyst Spaces can grow with your business needs

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The FileCatalyst Benefits

Ensure your game files remain private until they are ready for release with industry-standard encryption using AES and SSL.
FileCatalyst eases international collaboration with fast transfers over large geographically dispersed areas.
Manage and send file revisions quickly with our Delta Transfer feature to send source file changes to the destination, making for even shorter wait times.
FileCatalyst’s MD5 checksums ensure that every file transferred is accurate and intact. No matter what.
With FileCatalyst’s 10 Gbps speeds, transfers that took hours will complete in minutes – streamlining the whole process.
FileCatalyst’s Compression feature can allow you to shrink a file’s size prior to sending, further accelerating transfer speeds.

IOGates & FileCatalyst

IO Interactive has removed the need for human interaction during transfer tasks, allowing development to continue immediately.

Mads Laksø, IT Architect & Team Lead for IO Interactive explains how

Use Cases